February 2011
1 post
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January 2011
1 post
2 tags
August 2010
4 posts
1 tag
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July 2010
1 post
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Crazy Shuffle Remake Gameplay Prototype
Real life has kept me away but I’m back with something new, a first pass gameplay prototype of another Action 52 remake, Crazy Shuffle. I’m taking the concept in a different direction, making a tactical action game. It’s rough, but something I’m pretty excited about.
June 2010
1 post
1 tag
26k.org →
Well, it took five years, but I finally got around to making myself a website. Now I have to figure out how to make this site look more like that one :)
May 2010
8 posts
1 tag
Jupiter Scope Update
Real quick update, a friend of mine hooked me up with a brilliant music track for Jupiter Scope, so please download again!
http://26k.org/play/jupiter_scope_v1.zip
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Jupiter Scope Finished!
Get it here: http://26k.org/play/jupiter_scope_v1.zip
Have fun!
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2nd playable
Check out the 2nd playable version of Jupiter Scope:
http://26k.org/dev/play/jupiter_v013.zip
Nearly finished, just a few more things to fix/implement. Been fun so far, can’t believe I’ve managed to get this much done in under 2 weeks.
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First Playable
First playable of Jupiter Scope:
http://26k.org/dev/play/jupiter_v010.zip
Good amount of temp/missing assets in there and the gameplay is pretty rough but overall it’s a fairly good representation of how I want the game to be. Eventually there will be additional enemies and better rhythm to their attacks, just need to actually take some time and program the waves. Getting it to this point...
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Jupiter Scope
The Action 52 Owns remake project popped up over the weekend and sounded too amazing not to be involved, so I threw my hat in the ring picking up Jupiter Scope. So far I’ve managed to recreate the gameplay of the original (took about 2 hours…) and started working on some custom systems to control wave density, timing, and enemy variation. The goal is to have the game finished in about...
April 2010
1 post
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Line of Sight
Updated my long standing, hacky method of finding line of sight to a version using actual math. After 4+ hours of researching basic trig and geometry equations, you know, the stuff I should have learned in high school, I can now determine whether or not a point lies inside of a triangle. Mrs. Piper would be so proud.
Math is so much easier to understand when I have a practical, tangible...
March 2010
3 posts
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February 2010
1 post
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December 2009
3 posts
1 tag
Wizard3D Alpha
http://forums.tigsource.com/index.php?topic=9714.msg311862#msg311862
Alpha version is go, lots to do still. Stripped out all the texture and lighting for this build, but it will end up looking significantly more interesting in the final version.
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November 2009
3 posts
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Hi
let’s microblog