February 2011
1 post
1 tag
Feb 2nd
11 notes
January 2011
1 post
2 tags
Jan 30th
7 notes
August 2010
4 posts
1 tag
Aug 25th
1 tag
Aug 24th
1 tag
Aug 14th
1 tag
Aug 14th
July 2010
1 post
1 tag
Crazy Shuffle Remake Gameplay Prototype Real life has kept me away but I’m back with something new, a first pass gameplay prototype of another Action 52 remake, Crazy Shuffle. I’m taking the concept in a different direction, making a tactical action game. It’s rough, but something I’m pretty excited about.
Jul 30th
June 2010
1 post
1 tag
26k.org →
Well, it took five years, but I finally got around to making myself a website. Now I have to figure out how to make this site look more like that one :)
Jun 1st
May 2010
8 posts
1 tag
Jupiter Scope Update
Real quick update, a friend of mine hooked me up with a brilliant music track for Jupiter Scope, so please download again! http://26k.org/play/jupiter_scope_v1.zip
May 26th
2 tags
Jupiter Scope Finished!
Get it here: http://26k.org/play/jupiter_scope_v1.zip Have fun!
May 23rd
1 tag
2nd playable
Check out the 2nd playable version of Jupiter Scope: http://26k.org/dev/play/jupiter_v013.zip Nearly finished, just a few more things to fix/implement. Been fun so far, can’t believe I’ve managed to get this much done in under 2 weeks.
May 14th
1 tag
May 11th
1 tag
First Playable
First playable of Jupiter Scope: http://26k.org/dev/play/jupiter_v010.zip Good amount of temp/missing assets in there and the gameplay is pretty rough but overall it’s a fairly good representation of how I want the game to be. Eventually there will be additional enemies and better rhythm to their attacks, just need to actually take some time and program the waves.  Getting it to this point...
May 11th
1 tag
May 7th
1 tag
May 6th
1 tag
Jupiter Scope
The Action 52 Owns remake project popped up over the weekend and sounded too amazing not to be involved, so I threw my hat in the ring picking up Jupiter Scope. So far I’ve managed to recreate the gameplay of the original (took about 2 hours…) and started working on some custom systems to control wave density, timing, and enemy variation. The goal is to have the game finished in about...
May 3rd
April 2010
1 post
1 tag
Line of Sight
Updated my long standing, hacky method of finding line of sight to a version using actual math. After 4+ hours of researching basic trig and geometry equations, you know, the stuff I should have learned in high school, I can now determine whether or not a point lies inside of a triangle. Mrs. Piper would be so proud. Math is so much easier to understand when I have a practical, tangible...
Apr 28th
March 2010
3 posts
1 tag
Mar 26th
1 tag
Mar 19th
1 tag
Mar 11th
February 2010
1 post
1 tag
Feb 26th
December 2009
3 posts
1 tag
Wizard3D Alpha
http://forums.tigsource.com/index.php?topic=9714.msg311862#msg311862 Alpha version is go, lots to do still. Stripped out all the texture and lighting for this build, but it will end up looking significantly more interesting in the final version.
Dec 28th
1 tag
Dec 8th
1 tag
Dec 8th
November 2009
3 posts
1 tag
Nov 27th
1 tag
Nov 26th
Hi
let’s microblog
Nov 21st