way too big of a gif for tumblr, but here’s a bit of Brigands in motion. Lots of smoke, fire, and giant clouds with baked AO!
Plugging away at the Unity remake of Brigands, spent the day modeling 3D clouds and I’m pretty confident that’s the direction I’m going to go with now (the old version used pre-rendered textures on cards.) This is all still uncolored and untextured, but it’s starting to feel right in terms of density and detail. Models are sloppier than I’d like right now tho. I also spent some time reworking the floating platforms from the original version, the center plat is basically the same but the surrounding 4 plus a new one below (not pictured) are all new.
There’s a few major gameplay changes/additions I guess I’ll talk about at some other time, but the game feels pretty fun right now, at least as much as the original was.
I just released the first playable version of my racing game Ultrawide (formerly ‘blue’) and put together an ‘official’ site for it. Go play it, spread the word, and let me know what you think!
Looking to have a playable version of ‘Blue’ released early next week, finally. Gotta get some eyes on this thing other than mine…
Also, just realized how similar this screen looks to the one below :)
Updated with a bunch of art over the weekend, probably should start focusing on colors soon. Compare this gif with the ‘jumping’ one from awhile back to how things have progressed.
First pass on the track art, took forever to model and still needs a lot more detail and surfacing, but I like where it’s going. Focusing on the towers next.